[ZR1] 2010 ZR1 mods
#1
Racer
Thread Starter
2010 ZR1 mods
I am getting ready to start doing some modifications to my 2010 ZR1 3ZR with 11,053 miles on it. I already have ordered my American Racing headers (1-7/8") Lingenfelter blower snout, pulley, intake system and Mild 2 Wild. Once all installed, we will be doing a Dyno Tune.
So I was wondering(and I am sure more than a few of you have already done the same things to your cars) is what can I expect for RWHP with these mods? These cars are so fast already, I can only imagine what it will be like when done!
Thanks in Advance
So I was wondering(and I am sure more than a few of you have already done the same things to your cars) is what can I expect for RWHP with these mods? These cars are so fast already, I can only imagine what it will be like when done!
Thanks in Advance
#4
Drifting
Have you considered any intercooler system mods yet? You're going to start increasing the intake temperatures (IAT2) with the increased boost & spinning the blower faster. At the very least maybe consider getting your I/C bricks modified to protect against the heat blast that tends to melt them.
Street use only or will occasional track days/autocross be in the future?
Here is a thread that shows what happens, plus a couple of links regarding the power gains you might expect from your projected mods. The car '05DSOM' had was with a Lingenfelter 710 kit, 1 7/8" ARH headers, etc. That kit has the 2.6" pulley though.
https://www.corvetteforum.com/forums...e-changed.html
Street use only or will occasional track days/autocross be in the future?
Here is a thread that shows what happens, plus a couple of links regarding the power gains you might expect from your projected mods. The car '05DSOM' had was with a Lingenfelter 710 kit, 1 7/8" ARH headers, etc. That kit has the 2.6" pulley though.
https://www.corvetteforum.com/forums...e-changed.html
#5
Racer
Thread Starter
Have you considered any intercooler system mods yet? You're going to start increasing the intake temperatures (IAT2) with the increased boost & spinning the blower faster. At the very least maybe consider getting your I/C bricks modified to protect against the heat blast that tends to melt them.
Street use only or will occasional track days/autocross be in the future?
Here is a thread that shows what happens, plus a couple of links regarding the power gains you might expect from your projected mods. The car '05DSOM' had was with a Lingenfelter 710 kit, 1 7/8" ARH headers, etc. That kit has the 2.6" pulley though.
https://www.corvetteforum.com/forums...e-changed.html
Street use only or will occasional track days/autocross be in the future?
Here is a thread that shows what happens, plus a couple of links regarding the power gains you might expect from your projected mods. The car '05DSOM' had was with a Lingenfelter 710 kit, 1 7/8" ARH headers, etc. That kit has the 2.6" pulley though.
https://www.corvetteforum.com/forums...e-changed.html
thanks for your help
#8
Drifting
Follow these links, there's a few numbers in there. Ranges from 535 to 560 according to them.
https://www.corvetteforum.com/forums...post1593363602
https://www.corvetteforum.com/forums...post1593363602
#9
Racer
Thread Starter
Thank you for the info. I am going to go with the 2.6. Already called to confirm.
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Vegas Vette (03-16-2017)
#10
Racer
Thread Starter
Follow these links, there's a few numbers in there. Ranges from 535 to 560 according to them.
https://www.corvetteforum.com/forums...post1593363602
https://www.corvetteforum.com/forums...post1593363602
#12
Not much power is lost with cats, BUT no cats seem to live very long in a modded ZR1, you may be alright with the 2.6 upper but keep an eye on them. (Do a search on modded ZR1's with cats)
#13
Pro
Nick I'm in the process of doing similar mods but I added the reinforced bricks and upgraded HX. To Jft69z's point, the bricks and HX are very important supporting mods when adding more boost. Good luck and looking forward to seeing the final results.
Last edited by Ricky218; 03-16-2017 at 10:41 AM.
#14
Racer
Thread Starter
#15
Racer
Thread Starter
Thank you
#16
Racer
Stock power should be 540-560 on a DynoJet and maybe 520-540 on a Mustang Dyno. Those modes with a 2.6" pulley should get you around 630 RWHP on a DynoJet. A 2.3" will net maybe 40-50 more but heat will be an issue and when heat soaked it won't any more power than the 2.6". A stock ZR1 can beat a full Lingenfelter car on a 2.3" if heat soaked and the stocker is cool.
Earlier this week someone put up a full D3 ZR1 cooling kit for sale for $2000 and I think those are well above $3k new. New heat exchanger, tanks, lines, pump, and intercooler ports. Basically everything except for a larger radiator and the intercoolers themselves. Since you're pulling the blower for the new snout you might as well send the bricks off to get reinforced. Even with a 2.6" they might still fail down the road and you'll already have everything torn apart. The cooling kit probably isn't needed on a 2.6" but you're on the edge and maybe past it if since you live in FL.
Cat wise, jcguy is right on power and reliability. 2.6" is safe-ish and nearly everyone on a 2.3 burns them up eventually. The air flow is just so high at that power level that even a full 3" exhaust can't tame the temps. They simply burn up. A lot of stock ZR1's even lose cats in 10-20k miles. If the ARH x-pipe has a removable front cat section, I'd buy cats if you're running the 2.6" and buy the straight section in case they burn up down the road. Or at least you can easily swap in new cats if they're on their own pipes. If you go 2.3" or use the overdrive balancer you might as well bypass the cats and be prepared to send small children and animals running when you start the engine.
Earlier this week someone put up a full D3 ZR1 cooling kit for sale for $2000 and I think those are well above $3k new. New heat exchanger, tanks, lines, pump, and intercooler ports. Basically everything except for a larger radiator and the intercoolers themselves. Since you're pulling the blower for the new snout you might as well send the bricks off to get reinforced. Even with a 2.6" they might still fail down the road and you'll already have everything torn apart. The cooling kit probably isn't needed on a 2.6" but you're on the edge and maybe past it if since you live in FL.
Cat wise, jcguy is right on power and reliability. 2.6" is safe-ish and nearly everyone on a 2.3 burns them up eventually. The air flow is just so high at that power level that even a full 3" exhaust can't tame the temps. They simply burn up. A lot of stock ZR1's even lose cats in 10-20k miles. If the ARH x-pipe has a removable front cat section, I'd buy cats if you're running the 2.6" and buy the straight section in case they burn up down the road. Or at least you can easily swap in new cats if they're on their own pipes. If you go 2.3" or use the overdrive balancer you might as well bypass the cats and be prepared to send small children and animals running when you start the engine.
The following users liked this post:
Jimmy Z (08-03-2017)
#17
I have the 2.6 pulley, 2in ARH headers with no cats and a conservative 91 octane tune. It made 583hp/590tq on a mustang Dyno at 13.6lbs of boost.
Last edited by 700HP+; 03-16-2017 at 02:17 PM.
#18
Racer
Thread Starter
Stock power should be 540-560 on a DynoJet and maybe 520-540 on a Mustang Dyno. Those modes with a 2.6" pulley should get you around 630 RWHP on a DynoJet. A 2.3" will net maybe 40-50 more but heat will be an issue and when heat soaked it won't any more power than the 2.6". A stock ZR1 can beat a full Lingenfelter car on a 2.3" if heat soaked and the stocker is cool.
Earlier this week someone put up a full D3 ZR1 cooling kit for sale for $2000 and I think those are well above $3k new. New heat exchanger, tanks, lines, pump, and intercooler ports. Basically everything except for a larger radiator and the intercoolers themselves. Since you're pulling the blower for the new snout you might as well send the bricks off to get reinforced. Even with a 2.6" they might still fail down the road and you'll already have everything torn apart. The cooling kit probably isn't needed on a 2.6" but you're on the edge and maybe past it if since you live in FL.
Cat wise, jcguy is right on power and reliability. 2.6" is safe-ish and nearly everyone on a 2.3 burns them up eventually. The air flow is just so high at that power level that even a full 3" exhaust can't tame the temps. They simply burn up. A lot of stock ZR1's even lose cats in 10-20k miles. If the ARH x-pipe has a removable front cat section, I'd buy cats if you're running the 2.6" and buy the straight section in case they burn up down the road. Or at least you can easily swap in new cats if they're on their own pipes. If you go 2.3" or use the overdrive balancer you might as well bypass the cats and be prepared to send small children and animals running when you start the engine.
Earlier this week someone put up a full D3 ZR1 cooling kit for sale for $2000 and I think those are well above $3k new. New heat exchanger, tanks, lines, pump, and intercooler ports. Basically everything except for a larger radiator and the intercoolers themselves. Since you're pulling the blower for the new snout you might as well send the bricks off to get reinforced. Even with a 2.6" they might still fail down the road and you'll already have everything torn apart. The cooling kit probably isn't needed on a 2.6" but you're on the edge and maybe past it if since you live in FL.
Cat wise, jcguy is right on power and reliability. 2.6" is safe-ish and nearly everyone on a 2.3 burns them up eventually. The air flow is just so high at that power level that even a full 3" exhaust can't tame the temps. They simply burn up. A lot of stock ZR1's even lose cats in 10-20k miles. If the ARH x-pipe has a removable front cat section, I'd buy cats if you're running the 2.6" and buy the straight section in case they burn up down the road. Or at least you can easily swap in new cats if they're on their own pipes. If you go 2.3" or use the overdrive balancer you might as well bypass the cats and be prepared to send small children and animals running when you start the engine.
#20
Racer
Thread Starter