[Video] Corvette C7 vs Z06 (GT5 vs Real) at Nurburgring
#1
[Video] Corvette C7 vs Z06 (GT5 vs Real) at Nurburgring
Hi all!
I've made a split screen comparison between my Corvette C7 lap and the real Corvette Z06 lap performed by Jim Mero. It's very close between him and me the whole way and I thought people in this forum would like too see it. My editing skills is not good though, but I hope you still like it
I've made a split screen comparison between my Corvette C7 lap and the real Corvette Z06 lap performed by Jim Mero. It's very close between him and me the whole way and I thought people in this forum would like too see it. My editing skills is not good though, but I hope you still like it
#2
Burning Brakes
Not trying to be mean, but why do people keep comparing the C7 on GT5 to real world numbers/cars? Makes no sense to me considering the stock C7 on GT5 will go 210+ at Daytona on GT5.
#3
Le Mans Master
I just cannot get over all the hype of results people post about the game and comparing it to real life. We will see just how close the game is to real life. There were times I believe that hoping the curbs as you did would have unsettled a real car, but in the game it look rock solid. Also a few times I know your tires were in the grass and that at sped is not a happy feeling.
I think the game maybe quicker. then a real life run. I don't see the C7 being within three seconds of the Z.
I am not trying to bust your bubble, but nice job of showing it.
I think the game maybe quicker. then a real life run. I don't see the C7 being within three seconds of the Z.
I am not trying to bust your bubble, but nice job of showing it.
#4
Really cool OP, and thanks for sharing! Everyone that is griping just doesn't appreciate video games
It's all we have to compare, and it's actually really amazing that we have a virtual way to do so. Although, these wont be real world numbers, it's still impressive.
It's all we have to compare, and it's actually really amazing that we have a virtual way to do so. Although, these wont be real world numbers, it's still impressive.
#5
Really cool OP, and thanks for sharing! Everyone that is griping just doesn't appreciate video games
It's all we have to compare, and it's actually really amazing that we have a virtual way to do so. Although, these wont be real world numbers, it's still impressive.
It's all we have to compare, and it's actually really amazing that we have a virtual way to do so. Although, these wont be real world numbers, it's still impressive.
#6
Le Mans Master
I remember when Dale Jr. first came into Nascar & his team had him practice at Watkins Glen on the old Papyrus computer Nascar game. He said in an interview that it helped him tremendously.
While GT5 is technically a "game",I've found it to be pretty accurate when using a steering wheel & pedals vs a standard controller. Minus the pucker factor when you go too hot into a corner.
#7
Race Director
Member Since: Mar 2007
Location: Missouri City Texas
Posts: 11,331
Likes: 0
Received 14 Likes
on
14 Posts
Why not race the stock C7 vs the stock Z06 both in game. That seems like a better apples to apples comparison.
The games come very close to real life, but comparing both in-game models would give a better comparison.
The games come very close to real life, but comparing both in-game models would give a better comparison.
#8
Burning Brakes
Some people enjoy playing GT5 and are also Corvette fans?
To the OP. keep on posting. The critics will survive.
To the GT5 critcs. This thread is not the thread you're looking for. Move along.
To the OP. keep on posting. The critics will survive.
To the GT5 critcs. This thread is not the thread you're looking for. Move along.
#9
#11
Burning Brakes
You'd be surprised how close some of these games these days come to the real thing.
I remember when Dale Jr. first came into Nascar & his team had him practice at Watkins Glen on the old Papyrus computer Nascar game. He said in an interview that it helped him tremendously.
While GT5 is technically a "game",I've found it to be pretty accurate when using a steering wheel & pedals vs a standard controller. Minus the pucker factor when you go too hot into a corner.
I remember when Dale Jr. first came into Nascar & his team had him practice at Watkins Glen on the old Papyrus computer Nascar game. He said in an interview that it helped him tremendously.
While GT5 is technically a "game",I've found it to be pretty accurate when using a steering wheel & pedals vs a standard controller. Minus the pucker factor when you go too hot into a corner.
I actually love GT5 for what it is....a game and quasi-good (one of the best) race simulator. I also love my 'almost true to life' flight sims, but they in no way compare to real flight.
Not critical of GT5 itself, just the constant comparison of the C7 model in GT5 compared to real life cars in some weird hope that it somehow represents any accurate view of what the real life car will be.
eta: oh, and to the point... for every car that I have driven in real life compared to the GT5 version, the GT5 version always seems to go about 5-10% faster in the game due to a slight misrepresentation of the real car coupled with a propensity to go a little faster because we don't fear death of crashing in the game.
Last edited by kozmic; 01-29-2013 at 12:38 PM.
#12
Le Mans Master
If you fly flight sims, and fly as well, (as I do), then you know that while they cannot replicate the experience they are still invaluable in many ways. I did my cross countries, vor practice and all kinds of things...getting my routine down in the pattern as well.
A car is also much easier to simulate than a plane. Gt5 has invested millions in providing accuracy. While it still has limitations, it certainly is a descent indicator of certain performance factors.
I will say, I think the nurburgring times are eager. This has become more about racing gt5 than using it as an indicator of c7 performance. I think the c7 is going to do a 7:29-7:34 performance in actuality. Thats my prediction...unless the car debuts with higher performance than advertised.
A car is also much easier to simulate than a plane. Gt5 has invested millions in providing accuracy. While it still has limitations, it certainly is a descent indicator of certain performance factors.
I will say, I think the nurburgring times are eager. This has become more about racing gt5 than using it as an indicator of c7 performance. I think the c7 is going to do a 7:29-7:34 performance in actuality. Thats my prediction...unless the car debuts with higher performance than advertised.
#13
eta: oh, and to the point... for every car that I have driven in real life compared to the GT5 version, the GT5 version always seems to go about 5-10% faster in the game due to a slight misrepresentation of the real car coupled with a propensity to go a little faster because we don't fear death of crashing in the game.
#14
Burning Brakes
I will say, I think the nurburgring times are eager. This has become more about racing gt5 than using it as an indicator of c7 performance. I think the c7 is going to do a 7:29-7:34 performance in actuality. Thats my prediction...unless the car debuts with higher performance than advertised.
I believe the base C6 went 7:59, the C6 Z06 went 7:42, the C6 Z06 w/Z07 went 7:22, and the C6 ZR1 went 7:19.
#15
Burning Brakes
Wow, really? A stock C7 goes 210+ mph in that game? Yeah... that's probably not accurate unless Polyphony knows something pretty significant that we don't know.
That pretty much completely throws all these GT5 runs out the windows, really.
EDIT: With that said, though, I DO believe that a good sim racing game can come fairly close to a real racing experience. And yes, I say that as someone who has tracked my car. Obviously there's certain things that can't be replicated (or at least not yet) in a videogame, but the physics and controls have come awfully close to the real world.
That pretty much completely throws all these GT5 runs out the windows, really.
EDIT: With that said, though, I DO believe that a good sim racing game can come fairly close to a real racing experience. And yes, I say that as someone who has tracked my car. Obviously there's certain things that can't be replicated (or at least not yet) in a videogame, but the physics and controls have come awfully close to the real world.
Last edited by RocketGuy3; 01-29-2013 at 01:04 PM.
#16
Burning Brakes
Details... my 'stock' C7 shows 478 HP after lots of driving and only an oil change (it started at like 441 or something like that and went up over time - break in?). On the level 11 super car event at Daytona, I can hit 200-210 on the long straight depending on how I come out of the last turn before and if drafting, etc. So with drafting I am able to hit those speeds. On it's own w/o drafting I easily see about 200-203mph at the end of the long straight staying 100% on the throttle all the way around track w/o rubbing any cars or walls.
#18
Le Mans Master
The C6Z ran 7:42, but it was a standing start, and Magnussen didn't have data and repetitive laps. I think the 2006 C6Z was good for high 7:20's/low 7:30's by current timing standards. Based on when I talked to Jim Mero last year, the latest efforts on the Michelins involved their biggest investment to perform at Nurburgring. In addition, they now have their own building just down the street there, so the sneaking around they once did is much less necessary.
Last edited by RC000E; 01-29-2013 at 04:31 PM.
#19
Drifting
whats funny is the game os probably pretty dang close to the real world performance. Once they up the HP on the in game car to match the actual LT1 performance numbers vs the estimated, it might get real interesting at the ring.