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HPDEs - An Explanation

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Old 12-14-2008, 06:04 AM
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rfn026
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Default HPDEs - An Explanation

Here's an article I wrote for Corvette Fever recently. It's a basic explanation of what an HPDE is. Too often we ignore the new people coming into the hobby. We just assume "everyone knows all this."

I would love to hear what you think the novice needs to know before they attend their first event.

Also, what do you believe is the most critical thing for a novice to do to their car before they attend their first event.

Richard Newton
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Last edited by Allthrottleandsomebottle; 12-15-2008 at 09:07 PM. Reason: spelling
Old 12-14-2008, 09:17 AM
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CHJ In Virginia
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To answer your two questions 1) I think a novice should read a book to understand the basic concepts and terminology of high performance driving -- IE :Apex, track out, threshold braking, etc, etc. there are quite a number of them available inexpensively. Communication (understanding) of what the instructor is telling you is critical 2) A thorough examination of the car -- tires/pressure, brake pads/fluid, suspension, safety equipment, etc, etc. I have seen some cars show up that I would not drive around the block, much less on track. Thankfully they were rejected.
Old 12-14-2008, 11:22 AM
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Going to an event to watch and hang out in the paddock. Having an understanding of the terms and of the flags would also be helpful.

When getting your car ready for your first HPDE change the fluids, IE. oil, brake, transmission. Make sure the brake pads are new and not ceramic. that their street tires are good condition. They should drive the car in it's street legal mode. Do not worry about being fast your first few times out. Seat time is more important that anything else in the beginning. Most important is to have fun and bring your car home safe. If you can not afford to tear up your car then find a different sport.
Old 12-14-2008, 12:34 PM
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Some basic terms:

A-arms:
A component of suspension, these metal or carbon fiber rods connect the tires and wheels to the chassis. They are usually shaped like an "A", with the point of the A connected to the wheel and the bottom two points of the A connected to the chassis. There are usually two A-arms at each wheel, one top and bottom. Also called wishbones

Aerodynamics:
The science of managing airflow plays a major role in racecar design and tuning because modern day open wheeled cars are highly sophisticated aerodynamic devices. Areas of high and low pressure are carefully managed to maximize down force (to give a car grip) while minimizing drag (to maximize speed). You can see the wings on the nose and the large wing at the rear of the car. Underneath, two large grooves (like funnels cut in half) suck the car down on the track by creating a partial vacuum under the car. This is generally referred to as "ground effects." Wind tunnels play a key role in modern day open wheeled cars design and evolution.


Air pressure:
Mechanics can adjust a car's handling by raising or lowering air pressure in the tires. Flex in the sidewall of a tire acts like another spring in the suspension. Increasing the air pressure makes the overall spring rate higher, while lowering the pressure will make it softer. This adjustment can be made much more quickly and easily than changing a spring on a shock.


Anti-roll bar:
A mechanical linkage, one each for the front and rear suspensions, that helps transfer more weight to the inside tires in the corners and helps keep all four tires gripping the track. The driver adjusts the anti-roll bars with levers in the cockpit. Also called a sway bar.


Apex:
The geometric inside center point of a corner. In racing, a driver will often use a "late apex," turning into the corner a little later than normal in order to straighten out the last part of the corner. This allows the driver to accelerate earlier and harder, gaining maximum speed down the next straight.
Apex entry and exit
In order to maintain optimal line, a race car driver will position the vehicle on track toward the outside edge of the corner before entering the corner, and turn into the corner intending to follow the path he/she plans to take through the apex. Depending on timing and speed of turn in, as well as steering input, the driver attempts to guide the vehicle through the chosen apex, often on the innermost edge of the corner. After hitting the apex, and upon exit of the corner, the driver lets the vehicle move back to the outside edge of the track, allowing the car to follow the widest, straightest path through the corner.

The entry and exit affects the speed into and out of the corner onto the following straight. A late apex is used to maximize the acceleration onto the following straight. In contrast, an early apex maximizes the use of speed from the incoming straight; this is used when approaching a corner where the following straight is a lot shorter than the straight before the corner. Hitting the apex in the middle is a reasonable way to take a corner, keeping a good speed constant into and out of the corner, and maximizing mid-corner minimum speed.

For example, a sector of the track is a 1/4 mile straight leading up to a 90 degree corner that leads onto a 100m straight that then turns into a hairpin that follows onto a long straight. The straight is where the car would have its optimum speed and it is leading into a sharp 90 degree corner, the early apex into the corner would be used to make as much use of the incoming speed as possible. Acceleration onto the following straight would be delayed, reducing top speed on the straight leading to the hairpin. Because the car will be at a lower speed towards the hairpin, minimum braking can be used, with a late apex to allow early acceleration and maximum speed onto the following straight. This would be the quickest way to take this sector of the track, maximizing the speed down the longer straights.

Depending upon cornering situations, techniques like trail braking can be used to maintain more speed upon entry of a corner, and attaining more grip while turning into the corner, and has an effect on apex selection. In this technique, brake pressure is applied slightly later than usual upon deceleration, and is maintained during steering input, sometimes all the way to the apex. The action of braking causes a weight transfer in the vehicle, shifting more weight from the rear of the car forward to the front tires, increasing the normal force on them and in turn increasing the amount of traction the front (steering) wheels have. Because of the characteristics of weight transfer, this technique causes weight to be shifted away from the rear of the car, resulting in lower rear traction, and can be used to induce oversteer in some cases.


Backmarker:
A car running near the back of the field.


Balaclava:
The fireproof hood drivers wear under their helmets to avoid burns to the face and neck.


Banking:
On oval tracks, the corners are often tilted inward to provide faster speeds. On some road courses, certain turns may actually be banked outward, a very difficult type of corner known as "off-camber."


Black flag:
This flag is waved by the starter to signal a driver that he or she must immediately report to the pits for consultation related to a dangerous mechanical condition or a driving infraction. Failure to heed the flag can result in exclusion from the final results of the event. This flag may also be displayed in a "furled" (rolled-up) manner as a warning. Corner workers may also display a black flag if the session has been halted by the display of a red flag by the starter.

Blue flag:
This flag is displayed by corner workers around the track to signal to a driver that a faster car is either approaching (steady flag) or attempting a pass (waved flag). The driver being flagged has no obligation to do anything other than be alert, maintain the racing line and avoid intentionally obstructing the faster car.


Brake bias:
In most cars, including street cars, pressing on the brake pedal applies a little more force to the front brakes than the rear. This is designed to take advantage of the fact that under braking, weight transfers to the front of the car. With lots of weight on the front tires, the brakes can be applied very hard without completely stopping the wheels from rotating ("locking the wheels"). At the same time, the rear of the car tends to get lighter, so the rear brakes must be engaged less than the fronts to avoid locking the rear wheels and possibly losing control. In a racecar, brake bias is adjustable by the driver to compensate for changing conditions, such as on a wet track where there is less weight transfer to the front of the car under braking, or to adjust for a changing center of gravity as fuel is burned off.

Brake fade:
Brakes transform motion into heat. The heat in the rotors of a car can reach 5,000 degrees F. When the fluid in the brake system exceeds its boiling point due to hard use, bubbles can form in the brake lines and calipers. Since these bubbles can be squeezed smaller by pressure from the brake pedal, the pedal tends to "go soft" and may even go to the floorboard without the brakes working properly.

Bump:
In shock absorbers, a bump adjustment is a change to the dampening of the shock on the compression stroke. As a car passes over a bump on the track, each wheel assembly rises up to pass over it. Without compression dampening, the momentum of the wheel assembly would cause it to continue to rise after the bump until the spring finally overcomes the inertia and pushes the wheel back down. Since a tire can't do any work while in the air, bump dampening stops the upward momentum and allows the tire to stay in constant contact with the pavement. Bump adjustments also affect how the weight of the car shifts around during braking, acceleration and cornering, known as "weight transfer."


Bump Steer:
Refers to changes in wheel alignment (toe, camber and caster) as the wheel moves through the suspension range. Wheel alignment is set with the car stationary, so bump steer affects must be properly considered to ensure that suspension movement does not cause adverse changes in handling or grip.

Camber:
An element of chassis tuning. Each tire can be tilted inward or outward depending on the track. The usual idea is to tilt the top of the tire inward (negative camber) so that under cornering loads, the entire surface of the tread is being used to the maximum. On oval tracks, because the car only turns left, the left-side tires may be tilted outward (positive camber). Teams adjust the camber setting based on reading tire temperatures across the surface of the tread, with the goal of having equal temperatures on the inside, middle and outside edges. Equal temperatures across the surface of the tire indicate the tire is being used to its maximum capacity.

Carbon fiber:
Carbon fiber is lighter than aluminum, stronger than steel, and very expensive material. It's used to construct the chassis of a modern open wheeled car. Sheets of carbon fiber cloth are "laid up" like fiberglass by an expert fabricator using a mold, and then heated and reheated for days in an autoclave, a large, high-tech oven.

Caster:
Another measure of chassis tuning related to the front wheels. The front wheels are attached to the suspension at the top and bottom of the wheel assembly. The top attachment is typically set a little farther back than the lower attachment, creating caster. The more caster used, the more the wheel resists turning forces, providing stability. Too much caster makes it very difficult to steer, and causes the tire camber to change significantly as the wheel is turned. Not enough caster results in the front end "wandering," or trying to turn on its own.

Caution period:
When the track is unsafe because of an accident, debris or a sudden downpour, the officials may put the track under caution by waving yellow flags at the starter stand and around the track. This brings out the pace car to gather the field and lead them around at reduced speed until the track is safe for a restart.

Chassis:
The basic structure of a car, including the driver tub, gearbox and suspension. Engines are provided separately.

Checkered flag:
This black-and-white checked flag is the most famous in racing, signifying the end of the session or race. At the end of a race, the first car to receive the checkered flag at the finish line is the winner.

Chicane:
A quick succession of sharp, slow turns, usually intended to reduce straightaway speeds.


Chief steward:
Any time cars are on the racing surface, the chief steward is in charge of the entire facility. He is stationed in race control with radio communications all around the circuit, and he also has at his disposal a full bank of television monitors that give him a view of the entire circuit.


Clean air:
When a car is running by itself on the track, it's in "clean air" because the air is not being disturbed by other cars. See Dirty air.

Compound:
Tires are extremely important in racing. Compound refers to the chemical composition of the rubber tread, which requires a balance between the conflicting goals of traction (soft compound) and durability (hard compound).


Corner weights:
This refers to the distribution of a car's weight among the four wheels. Management of corner weights is very important to handling. This weight is usually adjusted through raising and lowering each corner by rotating a threaded spring perch on each shock absorber or at some other point in the suspension linkage.

DAG:
Acronym for "Data Acquisition Geek," a computer expert who maintains a team's Data Acquisition system and analyzes the data.

Data acquisition:
Teams use sophisticated sensors, transmitters, computers and software to provide information on what the car and the driver are doing. Everything from engine stress to the driver's heartbeat can be monitored. The information is analyzed to improve handling, performance and even driver technique. Data can be acquired by connecting a computer to the car or by wireless telemetry.

Diffuser:
The bodywork at the rear underside of the car that controls underbody airflow as it exits the back of the car. A good diffuser generates significant downforce.


Dirty air:
The rear wing of the car in front tends to push the air higher, creating a very turbulent low-pressure area directly behind the car. At high speeds, downforce can be disrupted by following closely behind another car. A car following closely often will suffer understeer as a result of being in this "dirty air."

Downforce:
Wings on a racing car are upside down compared to an airplane wing. Instead of lifting the car, they press the car harder onto the track, providing increased traction for braking, acceleration and cornering. Downforce is also provided by the ground-effects tunnels underneath the car, creating a vacuum that sucks the car to the track. A modern open wheeled car provides so much downforce that it could actually stick to the ceiling at just over 100 miles per hour. Increased downforce also results in increased drag, which slows a car down, so it's a tradeoff.

Drafting:
A fast-moving car creates a low-pressure area behind it, causing the air to try to move with the car. A car following behind can take advantage of this low pressure as it actually sucks the car along faster, known as "being in the slipstream." A savvy driver can either use the draft to pass, or to lift off the gas slightly and conserve fuel.


Dyno:
A contraction of "Dynamometer," an engine-testing device used in the shop that measures power and simulates the loads and environment of a racing engine.

Flags:
Flags signal drivers of events or conditions. Green, white, white/red, black, checkered, blue, yellow, red and red/yellow flags each have a different meaning. See each individual color for an explanation of what each flag means.

Flat spot:
If a driver locks a tire (brakes so hard that the wheel stops turning), he'll grind a flat spot on the surface of the tire. This causes vibration that can make the car almost undrivable.

Formula car:
Formula cars must fit within a specific set of design rules or "formula." The formulas are usually quite complex, but basic issues include minimum weight, engine displacement, vehicle dimensions, wing sizes and placement, ground-effects tunnel size and configuration, tire and wheel size, and safety considerations.


Gearbox:
The transmission attached to the rear of the engine. Open wheeled cars have "sequential" shift patterns, which is more like a motorcycle gear change than the traditional "H" pattern on most street cars.


Green flag:
The green flag is used by the starter to signal drivers that the race is under way, either at the start of the event or at the conclusion of a full-course yellow flag condition. Green flags are used by corner workers on road courses to let drivers know that they have passed beyond a yellow flag area and may resume passing.


Grid:
The starting order of cars, as determined by qualifying position.


Groove:
see Line.


Ground effects:
In airplanes, this refers to a cushion of air that builds up as a plane nears the ground. In racecars, this refers to artificially generated low-pressure areas underneath the car that help it adhere to the ground. This is done by "tunnels' on each side of the bottom of the car, which start off small near the front and gradually get bigger towards the rear, creating a vacuum as the car moves forward using the ground as the fourth side of the tunnel. The specifications of these ground effects tunnels are carefully monitored. Rules specify the dimensions of the tunnels and how high the outside edge of each tunnel must be from the ground. The greater the gap between the tunnel side and the ground, the more air escapes and the less downforce is generated.




Gurney flap:
On the front and rear wings there are often small vertical strips along the trailing edges of the wings, set at 90 degrees to the plane of the wing. Because these strips greatly reduce turbulent air behind the wing, they can add significant downforce with a minimal amount of drag. On the rear wing, it can be easily exchanged for a different size during a pit stop. American racing legend Dan Gurney is generally credited with creating this device, which is also known as a "wickerbill."


Hairpin:
A sharp, 180-degree turn.


Heat cycle:
A tire that has been heated up through use and then cooled down has experienced one heat cycle. This often results in a slight hardening of the tire compound, which can make the tire perform at a high level for a longer period of time. See Scrubbed Tires.


Horsepower:
A measure of an engine's maximum output in terms of torque over a period of time. open wheel car engines produce around 900hp.


Infield:
The area inside the boundary of the track.

Kevlar:
A brand name for a certain type of carbon fiber, used in everything from driver's helmets to bodywork to bulletproof vests used by police. A very strong, expensive and lightweight material.


Kitty litter:
This term describes two things: the absorbent powder used to soak up fluid spills on the track (often real kitty litter) and the gravel runoff areas on the outside of many road course turns that help slow cars that go off the track.


Line:
This is the quickest way around a race circuit, taking advantage of braking, cornering and acceleration. For example, the line for a typical right-handed corner would begin by lining up on the left side of the approaching straight, braking hard, turning in all the way across the track to the inside curb, and then unwinding the steering wheel on the exit to release the friction of the turn, which takes the car back across the track to the outside again. The idea is to use the maximum amount of arc possible to maintain the greatest speed through the corner. The line is often visible due to the rubber laid down by cars, and interestingly is not the shortest way around the track, just the fastest.


Loose:
Same as Oversteer. Typically describes a cornering condition where the rear tires lose adhesion before the front tires, resulting in a car that feels like it wants to spin easily. This is one of the most unpleasant sensations for a driver because once the car goes, it's almost impossible to catch. Solutions include adjustments to tire pressure, increasing the angle of the rear wing for more rear downforce, adjusting the rear anti-roll bar setting or spring rates in order to provide more grip, and reducing grip at the front by reducing the front wing angle or stiffening the front anti-roll bar setting or spring rates. Here is an easy way to remember whether a car is loose (oversteer) or tight (understeer): If the front end hits the wall, it was understeer. If the rear end hits the wall, it was oversteer.


Marbles:
Bits of rubber scrubbed off of tires while cornering. These small ***** collect on the outside of the turn, and if a car goes wide (into the marbles, or "the gray", referring to the lighter appearance of an area covered with marbles), then much adhesion is lost. In addition, this rubber debris will stick to the hot tires and cause poor traction for the next few corners until they are rubbed off the tire.

No man's land:
A roughly 10 to 20 foot wide strip between the track and the spectators where only officials and media personnel with credentials may stand while the cars are on the track. Usually it's between fences and behind barriers, but it varies from track to track and at different sections of the track.

Nomex:
A fire- and heat-resistant material used to make driving suits, gloves, shoes, helmet liners, balaclavas and underwear. Divers wear four or five layers of Nomex, including long underwear for complete fire protection. When combined with fuel bladders that are resistant to breaking open in a crash, the risk of fire has been greatly reduced over the last 20 years. Much of this technology was developed for the military.

Open wheel:
Refers to any type of racecar that does not have enclosed wheels. Formula 1 and CART are open-wheel cars. Stock cars and sports cars are typically based more closely on production cars, with the wheels enclosed within fenders.


Oversteer:
See Loose.


Off-camber:
Some turns on road and street courses are actually banked outward, which can make them very tricky to negotiate. This is known as an off-camber turn.


Paddock:
The area where the team transporters are parked, and where the teams work on cars between on-track sessions.


Pits:
The area where cars come in for fuel, tires, adjustments and repairs during on-track sessions. The name originated from early racetracks, where the mechanics actually stood in a shallow pit where they could duck if an out-of-control car came their way. Today, mechanics are protected by concrete walls, and the pit lane is segregated from the actual racing surface.


Pole:
This historic term refers to the driver who starts at the front of the field on the inside of the front row by virtue of the fastest qualifying time. The term originated at horse tracks, where many of the original races were held on dirt. The finish and distance markers of a horse track are marked by poles set on the inside edge of the track.


Push:
Same as Understeer or Tight. Typically describes a cornering condition where the front tires lose adhesion before the rear tires, resulting in a car that feels like it wants to go straight. Solutions include adjustments to tire pressure; increasing the angle of the front wings to press the tires harder to the ground; softening the front anti-roll bar setting or spring rates in order to provide more grip; or by making changes to reduce grip at the rear. such as reducing the rear wing angle or stiffening the rear anti-roll bar setting or spring rates. Here is an easy way to remember whether a car is loose (oversteer) or tight (understeer): If the front end hits the wall, it was understeer. If the rear end hits the wall, it was oversteer.


Qualifying:
Qualifying determines starting positions, based on each driver's best lap time during the qualifying session or sessions. Each car is timed, and the starting grid is determined by the order of fastest cars.


Rain tires:
Treaded tires used on a wet track. Also referred to as "Wets."


Rebound:
In shock absorbers, a rebound adjustment is a change to the dampening of the shock on the expansion stroke. Without rebound dampening, the car would tend to bounce as it passes over bumps on the track. Rebound adjustments can also affect how the weight of the car shifts around during braking, acceleration and cornering.


Red flag:
When displayed at the start/finish line, a red flag signifies an immediate halt of the session due to a dangerous condition such as a flooded track or a car blocking the track. Corner workers around the track will display black flags when this happens, and all cars are required to stop racing and slowly return to the pits. The lap in progress is discarded, and the field reverts to the order of the previous lap when racing resumes. If the race has run more that 50 percent of the laps, the chief steward has the option to declare a complete race if track conditions are not expected to improve. If a race has run less than 50 percent, it will be concluded on another date.


Red and yellow flag:
This striped flag is displayed by corner workers to signify debris (oil, sand, water or some other substance) on the track.


Rev limiter:
Modern engines are controlled by electronic "mapping" software that controls things such as fuel consumption and ignition timing. Rev limiting is used for two purposes: to keep the engine from exceeding its maximum rotational speed and exploding into bits of very expensive shrapnel, and to adhere to speed limit rules in the pit lane. Maximum rev limits are set by the engine manufacturer, while the pit lane rev limiter is controlled by a pushbutton on the steering wheel.


Ride height:
Height of the chassis above the ground. Because of the relationship between the height of the ground-effect tunnels and their performance, maintaining optimum ride height is an important facet of car setup and design. However, it is hard to manage since the faster a car goes, the more the aerodynamic effects press it to the ground. Many very complex methods are used to maintain a consistent ride height.



Scrubbed tires:
Also known as Scuffed Tires, which have a few laps on them to remove the outer sheen and provide more consistent traction. See Heat Cycles.



Setup:
There are a huge number of variable adjustments to the suspension, tires, gears, engine, wings, brakes and virtually every other piece of the car that can be moved or electronically altered. The idea is to improve the handling and performance by making a car conform to a particular track, temperature and even weather condition. The driver with the best setup is in a good position to win. A driver with a less-than-perfect setup can sometimes "hustle the car" and compensate for the deficiency, but most drivers perform at their utmost only when the car is comfortable.


Slicks:
A racing tire with no tread. There is a misconception that the tread pattern of a tire provides traction. This is true in dirt, snow or on wet pavement, but on dry pavement the maximum amount of "contact patch" is desirable.


Slipstream:
See Drafting.

Spotters:
Teams on an oval track will usually have crew members on top of the grandstand where they can see the entire track and warn drivers of an accident or advise them where to go in traffic.


Stickers:
A brand new tire, with the manufacturer's sticker still on the "tread."


SWOL:
An acronym you may hear on the in-car audio, referring to the electronic "Shift With Out a Lift" device, which allows gear shifts without lifting off the throttle, making the shift faster.


Take a look:
A driver following closely behind another car may dart momentarily to the inside at the entry to a corner, pretending to attempt a pass in order to disrupt the concentration of the driver in front and hopefully cause a small mistake, setting up a subsequent passing attempt.


Telemetry:
Data acquisition transmitted wirelessly while the car is on the track.


Tether:
Braided Kevlar double strap bolted to the wheel on one end and to the chassis on the other to keep the wheel attached to the chassis in case of an accident.


Tight:
See Push.


Toe:
In order to provide stable tracking, all four tires are usually pointed slightly inward if viewed from overhead. More toe-in provides more stability but increased tire drag. On high-speed oval tracks, these toe settings are even more crucial. Teams usually adjust toe with the most unsophisticated methodology seen in racing, using a string around the outside of the car and a caliper to measure the difference in the distance from the string between the front outside of the tire and the rear outside of the tire.


Torque:
A measure of engine power, described in foot-pounds of force. 10 foot-pounds of torque would raise 10 pounds of weight one foot in the air. Horsepower is a measurement of torque over a period of time.

Transponder:
Small blue electronic transmitter mounted to the chassis. When the car crosses a wire embedded in the track, it sends a signal to the timing computer for lap and lap segments timing. Each car has a specific code so the computer can keep track of the individual cars.


Tunnels:
Ground-effect-generating venturi underneath the side pods of a Champ Car. See Aerodynamics.


Turn in:
As a car reaches a corner, this is the moment at which a driver actually begins to turn the wheel. The timing of this action and the car's response to it are crucial for setting fast lap times.


Understeer:
See Push.

Vortex:
An area of revolving compressed air. The most obvious examples are the vortices that are visible coming off the rear wing in humid conditions. These vortices are always there but only visible in certain conditions.


White flag:
When waved by the starter, this signifies the start of the last lap of the race. When waved by a corner worker, it signifies that a slow-moving vehicle is on the track.

White and red flag:
Used by the starter, this white flag with a diagonal red stripe indicates that an emergency or service vehicle is on the track, and extreme caution should be used.


Yellow flag:
If displayed by a corner worker, this means the subsequent section of the track has a problem that requires that drivers slow down and not make any passes. Usually this is because a car has crashed and is in a dangerous position. If the starter displays two yellow flags, it signifies a full-course caution, which prompts the pace car to enter the track and lead the cars around at reduced speed
Old 12-14-2008, 01:14 PM
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BrianCunningham
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Sticky perhaps?

The Wiki page could use that expansion
http://en.wikipedia.org/wiki/High_Pe...vers_Education
Old 12-14-2008, 01:57 PM
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Originally Posted by rfn026

Also, what do you believe is the most critical thing for a novice to do to their car before they attend their first event.
For somebody that has never done a track day/HPDE, I think it would be very important and beneficial if they would have a complete safety inspection done on their car. While some people know enough about vehicle safety and maintenance, it could be easy enough to either overlook some critical item or feel that "it's OK for now".

For specifics, check the condition of the brakes, do a brake fluid flush and refill, check the condition of the suspension for any looseness and/or excessive wear, check the condition of the tires to include proper inflation, check the condition of seatbelts, look for leaks and fix as needed (nobody wants coolant or oil dripping on the track surface ), do an oil change, check all of the fluid levels, and just before leaving take everything out of the car.

All of this stuff will insure that a novice will be able to have his/her car pass the tech inspection.

Helmets are a requirement at events so a novice should make sure he has or has access to a properly fitting helmet and that it meet the testing requirements that the event wants.

Then don't pack the ego in the car; leave it at home.
Old 12-14-2008, 04:40 PM
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I encourage my friends that have an interest to come out for a half day, take a parade lap and see what it's about. If they still want to do it, I tell them to check their car as if they were about to go on a trip: All fluids, tire pressure, brakes, and so on. Most DEs have a tech form to get filled out by a mechanic, so they get to do that too. That's about it. Almost any car in a parking lot can survive one DE so not a great deal of prep needed for that first one.
Old 12-14-2008, 04:50 PM
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I have put a lot of good tips on my web site for Novices.
We spend a lot of time trying to teach them right from day one.

Some good tips and links to some very good reading found here
LINK

Old 12-14-2008, 05:08 PM
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Nice! I've done a few AutoXs and know a bit about racing, but havent gotten out to an HPDE yet. Article contains some nice info, as do all these posts. Definitely sticky.
Old 12-14-2008, 05:17 PM
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linutux
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Default What NOT to bring to an HPDE

Leave your ego at home.

The more open you are to LEARNING, the safer you will be; and the more fun you will have.
Old 12-14-2008, 08:09 PM
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sperkins
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Great write up rfn026. This is one of the best parts IMO:

Originally Posted by rfn026
Don't Screw With The Car
The main rule for having fun is to not screw with the car. Run the thing stock. The problem isn't with your Corvette. The problem is with the way you drive. During the first year, and maybe for a few more years, your Corvette will be faster than you are. Spend money on entering more events, not on a bunch of things that won't make you any faster. Too many people get excited about messing with the car and forget that they're the main factor in whether or not the car is fast. I see guys on the Internet forums asking which exhaust system they should purchase for their first track event. Give me a break. It's really all about driving. You shouldn't start making changes until you know that you're a decent drive
And I loved this part:
Originally Posted by rfn026
Most people have never driven their Corvette flat out for 30 minutes, then gone back out and done it some more. I know a lot of people who have run stock Corvettes four and five hours a day at Sebring or Homestead. I also know some people who have spent thousands of dollars on modifications and have never driven their Corvette flat out for more than 10 seconds. There are also a lot of people who would rather talk about going fast than actually doing it. Track events are for people who want to truly experience the performance of their Corvette without getting involved in all the nonsense of racing. In fact, that's why most groups use the term High Performance Driving Events or HPDEs. It's really not racing, folks.

Last edited by sperkins; 12-14-2008 at 08:12 PM.
Old 12-14-2008, 09:36 PM
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vetteracer92
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I've only done one drivers education with the PCA (video somewhere in the forum), this is really good reading. One of the things I found that I need to upgrade is a seat and harness. By the end of the day, I was driving well enough that I was being flung around in my seat.

Another thing needed at the track is plenty of food and lots and lots of water for hydration, otherwise you will feel it the next day.
Old 12-29-2008, 11:30 AM
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ssdeuce
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Thanks for the great Article I printed it. I have dirt track racing experience but no road course experience.
Old 12-29-2008, 12:44 PM
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Falcon
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"In fact, that's why most groups use the term High Performance Driving Events or HPDEs."

Hmmm... I always thought HPDE stood for "High Performance Driver's Education." Education was how the organizations got around the driver's automobile insurance issue.
Old 12-29-2008, 12:58 PM
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AU N EGL
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Originally Posted by Falcon
"In fact, that's why most groups use the term High Performance Driving Events or HPDEs."

Hmmm... I always thought HPDE stood for "High Performance Driver's Education." Education was how the organizations got around the driver's automobile insurance issue.
High Performance Drivers "Education" for insurance reasons. Locktonaffinity or personal insurance for the cars and KandK for the event itself.
Old 12-29-2008, 01:06 PM
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AU N EGL
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Originally Posted by sperkins
And I loved this part:
Originally Posted by Originally Posted by rfn026
Most people have never driven their Corvette flat out for 30 minutes, then gone back out and done it some more. I know a lot of people who have run stock Corvettes four and five hours a day at Sebring or Homestead. I also know some people who have spent thousands of dollars on modifications and have never driven their Corvette flat out for more than 10 seconds.

Lets see 10 sec runs.

12 per night at 10sec each = 120 sec or two minutes

15 nights per year at two min per night or 30 min for a year

12 years at 15 nights at two min / night or 360 min or 6 hours

6 hours is 12 thirty min sessions or at 3 per day 6 per weekend so two weekends.

Does that mean 12 years of drag racing = 2 HPDE weekends for equal time on the track? hmmmm

Each has very different skill sets to master. So they are not quite the same, but you get the idea.
Old 12-29-2008, 01:47 PM
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drivinhard
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Originally Posted by beerkat
Going to an event to watch and hang out in the paddock. Having an understanding of the terms and of the flags would also be helpful


Hang around an event or two (or 3). Many groups allow passengers to, and that's a great way to get out there in the mix, and get used to everything (traffic, speeds, g loads, sights/smells). It's sensory overload for a first timer, and on top of that, an instructor barking at you for the things (everything) you are doing wrong.

Fresh fluids, decent pads, decent tires of course. If you want to spend $$, spend it on safety and a good seat.

And I'd start on smaller/shorter slow speed tracks w/ lots of run off. Learn the car's dynamics at slower speed corners.

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Old 12-29-2008, 03:56 PM
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Originally Posted by drivinhard
Many groups allow passengers to, and that's a great way to get out there in the mix, and get used to everything (traffic, speeds, g loads, sights/smells).
The last two guys who occupied my passenger seat came out all green
and looking for puke bags
Old 12-29-2008, 05:22 PM
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AU N EGL
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Most groups do not allow passangers. Why? so as to not give the driver an opportunity to show off to his passenger buddy.

Many groups do allow instructors to give rides to non-students or friends of students.

That is a great way to go.
Old 12-29-2008, 05:22 PM
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JohnD60
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Thinking back to when I started I would have benefited from spending a couple hours at an event as a spectator. It would have helped me get mentally prepared.

A friend and I did that before heading to NASA TT and it helped a lot. Talked with a couple of the organizers, met the TT director, got a copy of the schedule, watched a few sessions…..

Other than that the material provided by the DE organizers really contained all the information required to prepare for the first event including term definitions and car prep.


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