C6 in 3D
2D Wallpaper from Chevrolet website, converted to 3D. The colors are changed due to 3D image processing (it's not possible to use saturated reds and see 3D comfortably):


Image posted on CF, converted to 3D (original photographer?)

Eric Clemmon's C6 on Mars, converted from 2D into 3D, used with permission:

More 3D images here (including a yellow Z06, 98 C5 pacecar, Porsche 968 cab., SUV): http://www.brightland.com/Akumira/Ak...#ExampleImages
Free red/blue (cyan) 3D glasses can be obtained here: http://www.rainbowsymphony.com/freestuff.html (just send them a self-addressed stamped envelope).
Free 3D glasses and sample 3D Mars images here: http://www.3dglassesonline.com/marsp...ery/index.html ( Compare the NASA/JPL-Caltech 3D images to the Akumira 2D to 3D color conversions ).
(The Spirit Rover mission will continue to provided 3D images, so if you go to the trouble to obtain 3D glasses, you can keep using them to view the NASA/JPL-Caltech Mars images).
Enjoy!
The Best of Corvette for Corvette Enthusiasts
Since NASA/JPL started posting 3D mars images, it seemed a good time to experiment with 3D, and the C6 (and C6 on Mars!) is a good subject. I'm looking forward to converting a yellow C6 into 3D (yellow works very well for this process).



A full color stereogram? Did you mean side-by-side stereo pair? Stereograms are typically random-looking patterns such as: http://www-ai.ijs.si/sirds/sirds.html . Do you have an example of a full-color stereogram?
A good interior cockpit shot would look good in 3D (if anyone has a sharp, well lit, clear 2D photo, I can convert it to 3D and post it here).



Since your software used a 2-D image, that means that some of the data in that picture is guessed--namely, whatever one "camera" would have seen but the other wouldn't.
At the D.C. Auto Show I took full-color stereoscopic images by simply snapping one pic and then moving the camera 2 or 3 inches to the right to take another picture. These, like original stereograms, can be seen either with the naked eye or, in better detail, with two lenses designed for it.
:cheers:
Oh yeah, here's an example of the 3D pic I took of my 'Vette:
Since NASA/JPL started posting 3D mars images, it seemed a good time to experiment with 3D, and the C6 (and C6 on Mars!) is a good subject. I'm looking forward to converting a yellow C6 into 3D (yellow works very well for this process).
Since NASA/JPL started posting 3D mars images, it seemed a good time to experiment with 3D, and the C6 (and C6 on Mars!) is a good subject. I'm looking forward to converting a yellow C6 into 3D (yellow works very well for this process). Does your current racing car project use SCGT? I can't find a driving/racing simulator better than that one for the PC, once I download cool cars and tracks and edit them with V-Edit etc. ??? :)
Our physics engine is custom, and was designed to work over the internet. Internet latency adds additional uncertainty with respect to object interaction. The physics engine is also generalized, performs realistic Coulomb friction, and supports aircraft+watercraft (CFD model), complex object stacking, and generalized constraints. Getting all of these elements working together, with stability, and still looking realistic, is quite a challenge. There are commercial physics engines that use 'optimization' techniques (for example, the LCP method), but they never look quite right.
One of the reasons I drive a Z06 is to capture real-world driving dynamics (correlated videotape, correlated g-meter, driving experience, etc.). A goal is to allow learning to occur in the simulator that can then be applied back in the real world.
The current game design uses all of the realism of the new physics engine, but does not currently allow vehicle suspension and tire tweaking. Basically, jump in a well set up car, and drive, with an emphasis on driving rather than tweaking. The design is also centered around internet multiplayer (as opposed to a single player game experience).
Could the simulator be used to model the C6/C6R? Absolutely. :thumbs:
I'm talking about the original stereograms, which were two images side-by-side, that could be used to view the scene in 3-D using a pair of lenses. They're superior to the modern "white noise" stereograms in that anyone can see them and the images can be larger and more detailed.
Since your software used a 2-D image, that means that some of the data in that picture is guessed--namely, whatever one "camera" would have seen but the other wouldn't.
At the D.C. Auto Show I took full-color stereoscopic images by simply snapping one pic and then moving the camera 2 or 3 inches to the right to take another picture. These, like original stereograms, can be seen either with the naked eye or, in better detail, with two lenses designed for it.
:cheers:
Oh yeah, here's an example of the 3D pic I took of my 'Vette:
Shooting in 3D (two cameras, or camera-shifting) can result in really cool 3D images. Here color reproduction is excellent, as the source colors work well:



















