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I just have some more layers of glass and sanding to do to the mold to get the bubbles out of it and excess resin. But hopefully it will be ready this weekend!! I want to think everyone on the fourm for all the help. I have never done this before and ive learned every from the corvetteforum. Thanks guys.
Thats the first thing i thought of with i started doing more layes. Think god i paid attention in 5th grade. LOL
Doing round and curved surfaces are a btch. I would spray that volcano with some satin black paint. It will show are the irregularities in the curvature of the surface and anything else not uniform. The leather won't cover up anything out of round.
Just a suggestion.
I just have some more layers of glass and sanding to do to the mold to get the bubbles out of it and excess resin. But hopefully it will be ready this weekend!! I want to think everyone on the fourm for all the help. I have never done this before and ive learned every from the corvetteforum. Thanks guys.
Albert
I might have to talk to you when I'm looking to do the fiberglass in mine, by the way how thick is the fiberglass on top?
If you are going to wrap it in leather you will need to get it perfect. You might also need to do it in two pieces with a stitched seam.
65 is talking about using a guide coat. I do that occassionally but just prefer to use my hand. Flat black works but anything that is not glossy.
You should saturate the dry spots inside the volcano and maybe do a few layers inside. Depends on how thick the outside is. I try to do all of my layers inside so I do not have to grind much fiberglass.
65 is talking about using a guide coat. I do that occassionally but just prefer to use my hand. Flat black works but anything that is not glossy.
wow i would have thought to go the glossy route. when i am modeling; say a car, i usually put on a glossy shader so that when i render it i can see how the light falls on the object. I know you're the pro, but i'm just looking to learn, why would you go w/o a gloss?
wow i would have thought to go the glossy route. when i am modeling; say a car, i usually put on a glossy shader so that when i render it i can see how the light falls on the object. I know you're the pro, but i'm just looking to learn, why would you go w/o a gloss?
If you spray it satin black, the shapes and imperfections show up the best. Too much glare or not enough glare will hide things. At this stage, you don't want a shader. You want a full coat to get a good look at where you're going.
sorry, when i refered to a 'shader' it is a term we use in the cg world that defines adding a color and reflectance values to a cg model. a shader could be anything from a flat black color to a shiny stone finish.
i can see how a satin will work better in real world conditions
Thanks guys, im glad i posted that pic. I was just going to touch it up some and send it off to get covered. Im not doing the covering a shop is doing it. I guess i can get back to work on it..... back to the bondo. The top layer has 5 layers of glass on it.
Scott....two reasons for flat. Reflections as 65 mentioned. When looking at the enclosure a reflection can change the way the enclosure looks and gumming. The glossy paint gums up the sand paper more then non gloss.
Albert...will you finish that thing already...lol.
I would love to but when you work 60 hrs a week and party during the nights its kind of had to. hell its 2am and i just got home. Im off sunday and monday so hopefully it will de dont by next friday. Yall just ruined my day, now i just have to spray paint it and get to making it perfect.