Chip Burning
You can download the assembly language disassemblies of the firmware, but that is REALLY technical stuff that requires a LOT of background in programming and how microcontrollers work on the bits and bytes level.
The easiest way to go is with a high level graphical interface like TunerPro RT. With that software you still need to do a lot of work to learn which graph does what and when, but that's a LOT easier than looking at a bunch of hexadecimal numbers...
You can download the assembly language disassemblies of the firmware, but that is REALLY technical stuff that requires a LOT of background in programming and how microcontrollers work on the bits and bytes level.
The easiest way to go is with a high level graphical interface like TunerPro RT. With that software you still need to do a lot of work to learn which graph does what and when, but that's a LOT easier than looking at a bunch of hexadecimal numbers...
scalars,flags and tables.hundred of fuctions in wich you have to set or own tune values:here thinghs become very hard if you don't have basic knowledge of this functions like BLM/INT,injectors pulse width,spark advance ecc.you can't simply try...but the lerning curve starts with simply modds like fan temperature start,injectors flow rate setting... ecc.
Tuning is a dinamic concept,you can't tune a modded engine working on your laptop with tunerpro at home...you need some hardware like an aldl cable.thinghs start with datalogging,recording data from engine sensors,using a base tune.you need test drive the car while you'r datalogging,at different rpm,load,ecc.then you can play your recorded data and see how engine runs...then try to "calibrate" BLM to match the famous 14.7 afr...Tuinerpro rt allows you to emulate so you can modify your tune in real time while your test driving the car,but this is a long lerning curve...
Last edited by tunedport85inject; Nov 3, 2012 at 05:43 PM.











