launching tips?


Usually it results in my spinning the tires, anyway. I'm about to put a cam in, so I can't speak as to how the car will react with a cam such as yours. Maybe after a few runs I will get a feel for it. I would think if you lost some low end with the cam, you have to raise your launch rpm. Scott


BTW with M6/4.10's/315's I go through the traps @ 6600RPM.
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By the way, anyone else with the G5X3? What do you shift at? I think my rev limiter is set a little low at around 6300.
First off, drive around the waterbox if at all possible, then if you can back up to be right in front of the water. If you cant get around the water, pull just in front of it, and when you get the go ahead to burn out, chirp the tires in first, just spin them a little to get rid of the water, roll forward just a bit, then do the best burnout you dare. Heat them puppies up!
First consideration is how much you heat them up in the burnout box. If you have run-craps I suggest you burn them to death so you can at least replace them with a decent street tire. I dropped an easy 2 tenths in 60' time switching from run-craps to F1 SuperCars, also burned up my LS1 clutch, but thats another story.
So your launch rpm will vary with track/weather conditions and how sticky your tires are. I would start at 2400 and work my way up in 300 rpm increments till I found a sweet spot. Basically once you are both staged go to target RPMs and hold it there.
Now here's what helped me with the street tires, when it's time to launch slip the clutch just enough to bite and give it about 1/4 gas pedal. You will start forward a little and the rear will set/squat, hopefully you know what I am talking about, if not pay attention to your butt-o-meter when launching. As soon as you get that "set" feeling, come off the clutch fully and do a steady push to the floor on the gas, don't stomp it. By the time your foot hits the floor, it's going to be about time to shift into 2nd. Some spin is expected, but as long as you are being pushed forward at heavy Gs, it's all good. if you end up doing a sit-and-spin or going sideways, it's time to bring the launch rpm down, or adjust your touch on the pedals. If the car is bogging down, then up the launch rpms.
I seemed to spin/burn in 2nd about 3 out of 5 times back then, if you are spinning in second, then granny shift 2nd and speed shift 3rd and 4th. A little chirp is ok/good, major spin or going sideways is bad, but may win you points with the crowd, heh... (we got some bloodthirsty bastiges at MIR).
My average 60' time on run-craps was probably 2.1x, my best on GY-F1-Supercars (295s) was 1.89, average 1.95-ish.
Remember all this is going to wear on rubber and clutch, so save those pennies, and get friendly with someone who lives near the track.
My only other advice would be to remember when you are just trying to get the best E/T, don't worry about the other guy. His launch, or where he is doesnt matter. You only need to know if he is staged or not, to anticipate the light. I like to stage quick, give it a little gas when I see one stage light on his side, give it full lauch rpms when I see two. If all you are after is a good 60' and good e/t, don't worry about reaction time or the other guy. Your timer doesn't start until you move forward. Look straight down the track, only flicking eyes down to check RPMs (if you have to).
Good Luck!
i would recomend not bothering to race the car on run flats if you have any HP improvements on the car. I did 2 runs on run flats and theres no way to see the true potential of the car. you can't push to hard,
save your parts til you get better tires.














