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E-force disappointing results

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Old 03-19-2019, 09:56 AM
  #41  
Unreal
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The good news is dynoing like that you get real world results. Not inflated numbers. If you actually get on it, or race, or want to use it, you don't pop your hood, let it cool, you just floor it. So you at least got accurate results of how it performs when being driven around.
Old 03-19-2019, 10:52 AM
  #42  
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Originally Posted by Unreal
The good news is dynoing like that you get real world results. Not inflated numbers. If you actually get on it, or race, or want to use it, you don't pop your hood, let it cool, you just floor it. So you at least got accurate results of how it performs when being driven around.
So are there any solutions to maintain consistent power? Would an upgraded radiator such as a DeWitts help? Or would you really need to upgrade the radiator for the supercharger? It looks like the supercharger radiator doesn't have any cooling fans on it? Would that help if its possible to fit a couple of fans there?
Old 03-19-2019, 11:32 AM
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You can spend a ton of money on cooling mods. Upgrade HE, pump, ice tank, etc etc etc.
Old 03-19-2019, 11:03 PM
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Originally Posted by Unreal
The good news is dynoing like that you get real world results. Not inflated numbers. If you actually get on it, or race, or want to use it, you don't pop your hood, let it cool, you just floor it. So you at least got accurate results of how it performs when being driven around.
I agree the numbers are closer to real world. I also believe that the recovery for heat soak under driving conditions with air flow over dyno would improve the numbers somewhat.



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