G-force thoughts



I am no expert in g-force tests on auto, but I do not think they do it on bank curves .. I was alway under the impression it was done weaving through cones on a flat road.
A level car turning (with, of course the proper suspension) can take more than 1G ... I think I know what you were considering when you said that it was physically impossible for a car to take over 1g : 1g = the wieght of the vehicle .... so if i apply an ounce over that of force perpendicular to the car's orientation to the ground it should move, right? That would be the case if there were no resistant factors: friction of tire, etc ...
In considering lateral g-forces in a car, you:
1. Cannot get away from creating additional "downward" forces when corning in a car ... this is what the design of the suspension system does ... it takes and allocates tranferring weight in such a manner to produce downforce on the tires.
2. The faster you go, the greater the aerodynamic downforce is applied. Considering the tires (friction cooefficients, etc), the track, blah, blah ... there exist an optimal speed and angle of attack into a corner to get the maximum g-force that it can produce without breaking.
You are correct that a banking would allow for a greater lateral g-force reading .. but this would be only from an orientation from level ground .. not from a perpendicular orientation from the degree of the bank ..
Either way, I think they do do the ratings on level ground. Any know for sure??
It is because of the steering and suspension geometry as well as the roll characteristics of the vehicle that make the tires distort and/or not meet the pavement perfectly flat. This actually takes away from it's theoretical 1G limit. It's the stickiness of the tires mating with the pavement that makes up for it. I'm not exactly an expert on this subject so I'm sure there are others that could explain it better and I'm sure they'll pipe in.
What you are forgetting is the 1G down force (Acceleration of Gravity)created by gravity is also acting on the car in addition to the frictional component of the tires. The force vector of 1 G lateral and 1 G vertical has a resultant force of the square root of 2G (about1.2G) at a 45degree angle down from level. The key is actually with tire adhesion. With tire adhesion of zero any lateral accelleration (force) would displace the body laterally. With infinite adhesion (think Super Superglue), no amount of lateral force could displace the body laterally. The greater the tire contact with the road, the greater the down force(weight of car+any aerodynamic downforce), and the more conforming (sticky) the tire compound, the greater the lateral Gs possible. 1G is not the theoretical maximum one might suppose (actually there is no theoretical limit, only practical ones) and I would venture that Formula 1 cars routinely excede 1G.
)from 135 mph down to 60 mph to make a 180* right hand corner on VIR #1&2 then 1G accelorating out of #2
A) racing slicks have a coefficient of friction the 1.6 Gs range (or higher).
B) most sports cars can corner at higher G loads when accelerating rather than at constant velocity around a skid path. That is why the same cars that get 0.95 to 1.0 Gs in the skid pan are often measured at 1.15 to 1.22 Gs in operation on actual race tracks.
C) dragsters leave the line at around 5Gs and this is before the aerodynamics have any chance in creating downforce.
The Best of Corvette for Corvette Enthusiasts
You my friend are sadly mistaken. You would be correct if the only force at work keeping the car on it's path was friction. But thankfully tires also use a wonderful property called adhesion. Get a tire up to temp and it literally glues itself to the road, allowing the vehicle to sustain more than 1 g of lateral acceleration, no downforce required.
This was believed to be true in the 1950s, but tire technology has displaced this 'impediment'. The tire in contact with the road is not sliding on a microscopically smooth surface, but a surface where the rubber moelcules in the tirea bond to the road and then release in the microseconds the contact patch runs over the road.
A) racing slicks have a coefficient of friction the 1.6 Gs range (or higher).
B) most sports cars can corner at higher G loads when accelerating rather than at constant velocity around a skid path. That is why the same cars that get 0.95 to 1.0 Gs in the skid pan are often measured at 1.15 to 1.22 Gs in operation on actual race tracks.
C) dragsters leave the line at around 5Gs and this is before the aerodynamics have any chance in creating downforce.
This takes out the instant spikes and gives you a smooth speed where your traction would gradually break away in a smooth turn. I find it useful. Knowing the physics you can calculate the car's breakaway velocity point reasonably accurately for any flat constant radius turn. How can you find that not useful?? It definately tells you good information about how a car turns. You just need to look at the information available differantly.
Look at it this way, enter your favorite turn while carving through that radius and then vary the speed. Slightly faster and you'll widen. Slightly off throttle and you'll tighten and point your nose into the turn. The perfect balance point for off or on throttle oversteer. That's the most enjoyable part of track days for me. Balancing the car there sideways in turns.
It's dancing.
-mikey
Last edited by neko_cat; Apr 28, 2005 at 08:57 PM.



So when they "test" to find out the g-force rating, they simply drive on a flat surface in a circle (200' radius ??)? Then, of course, at the max point before it breaks this is the rating?
Thanks
So when they "test" to find out the g-force rating, they simply drive on a flat surface in a circle (200' radius ??)? Then, of course, at the max point before it breaks this is the rating?
Thanks
Lateral Frictional Force = Coefficient of Friction x Normal Force
The only thing keeping a car from sliding around is the friction that the tires provide. 1 G would require the coefficient to be 1. Coefficients can easily exceed 1.0, meaning that it is very possible for a car to exceed 1 G laterally without breaking traction.

No need to time a lap. Max velocity going in a circle of a known radius is easily converted to a lateral acceleration. Travel in a circle of any radius at any velocity and you will want to continue in a straight line. As the car turns and you want to go straight you push agains the edge of the seat. Your feeling the acceleration they are measuring if that's an easy way to picture it. Just as when you brake you feel as if your heavy against the seat belt or when you accelerate you feel your back in the seat. When you turn you can easily measure the force pushing you into the sides of the seat with the radius of the turn and the speed you make the turn at. At any instant you just need those two to calculate instantaneous lateral G.
The skid pad just is a ideal test so we all do it the same way just like a 1/4 mile run. We're setting up with the same conditions so we can compare and recreate.
Nice things about the skidpad:
it's flat. It's got rings of known radius.
With those two things you can slowly approach the limits of traction and gracefully exceed them to know exactly where smooth driving will exceed your grip limits in an ideal situation. Knowing that you can kind of compensate for lots of other conditions knowing something about the way the car will lose grip. On the skidpad you can also see just how the car will lose grip with certain tires. Will it lose it smoothly or will it just all of a sudden GO.
The originator made the point that it just measures tires. That's only half true. It measures the tire car combination.
Unless otherwise noted for a test they are using the stock tires sold on the car so if you use those tires too you will have the same performance at the same tempeture in general.
Our corvettes, I'm picking mine up at the museum May3!, come with tires very tuned to them. Changing tires will drastically change behaviour thoughout the cars envelope.
-mikey
I really didn't mean to confuse everybody but here it is.

that question mark in the first formula is supposed to be pi but I guess the html doesn't translate that from my computer.
Last edited by robvuk; Apr 29, 2005 at 02:36 PM.
-mikey
Last edited by neko_cat; Apr 29, 2005 at 02:51 PM.














